Category:Ahrin

An early sketch of Ahrin's geographical regions. Ahrin is the main continent of Narru, and is the primary location for the history and stories in the Chronicles. The land has a variety of different climates and includes plains, forests and tropical regions. Due to the size of the continent, the amount of diversity in both cultures, flora, and fauna is large.

The continent itself is approximately three thousand miles from the Northern to the Southern Isles, and three thousand five hundred miles from the Faltera Krux to the far end of Rot-Tooth Coast. For a real-world perspective, the distance from the southern portion of Egypt to the boarder of Sweden and Finland, and the westernmost portion of the UK to the westernmost portion of Mongolia would be comparable.

Makrin
Known as the birthplace for all Ahkoni people, the lands surrounding Lake Mialuin and the Illumia river are known collectively as the Heartlands. Filled with lush plains and rolling hills, the land is prime for farming and raising livestock. To the south, the land becomes more Mediterranean. Different types of flora and fauna are found on the northern and southern portions of this territory. Many have fought and died for the lands around the birthplace of the Ahkons. This has created a series of old ruins and abandoned fortresses scattered throughout.

Feahgodronar
A thick, dense forest filled with deadly beasts and hardened people takes the majority of the Feahgodronar territory. These forests even take to the isles of the north. Being created by one of the Six Generals, it is one of the oldest forests on the continent of Ahrin. These lands have been devoid of development for the most part. Still, there are many old ruins and hideaways for those brave enough to venture forth. It is home to the Dronar Rangers.

Ahkenganin
The largest mountain range on the continent known as the Shield Mountains in the Ahkoni tongue. These hills, valleys, and towering mountains have been homes for many creatures, as well as civilizations. Those who pass through the mountains live in fear of the mighty Vahtherg, along with the treachorous narrow walkways and bottleneck valleys. The mountains have provided a great divide from the western and eastern territories, creating a clash of differing cultures metting in the center.

Eastern Plains
Past the Ahkenganin are the vast relatively flat plains. Touching the mountains, the Sun Plains flow over the extrodinarily flat ground. Golden grass and scraggily thickets of trees are offset by the ancient ziggurats created when the land was once a forest. To the east are the Rood Steppes. These slightly rocky, rolling hills are home to a barbaric people. The Steppes reach the coast of the ??? Sea, where they turn relatively flat once more.

=== Vantrin === Receiving it's name from the early settlers of the area, the Vantrin is much like the boarder between the Ahkenganin, Makrin, and Feahgodronar territories. With moderately thick forests brushing against a pocket of mountains, and rolling plains in between, the enviroment is very hospitable. With much of the coasts being lined with mountains, sea travel is typically only done via major ports.

Southern Badlands
To the south of the sun plains, things become very harsh. A dry, rocky, arid stretch of land covers the southern coast. Many crops and plant life do not grow here, and anything more than a few sickly looking trees is near impossible. A strange kind of edible moss does grow on the stones in some areas however. Further south, there are two semi-tropical islands. To the west, there is the Ald-Samic, and to the east is Maalkun. While the moss grows here as well, it is a different strain.

Thahnketh Coast
To the far east lies a volitile marsh-swamp, coupled with a strange tropical area known as the Rot-Tooth Coast in the Ahkoni tounge. The swamps are home to a very vicious kind of creature known as the ???. Many superstitions and rumors of horrible black magics spring from the swamp. This is so prevalant that the Rood tell these as children's stories to keep their able-bodied soldiers out of the 'cursed' area. Further east, at the tip of the penninsula, there is a thick, jungle-like area. Filled with unique plants and animals, medicines and strange delicacies from this area have become highly sought after by merchants.

Faltera Krux
The southwestern island, Faltiera Kreux, consists of a tropical desert climate with interior mountains and plateaus bordering much of the eastern coastal regions.