Magic

Magic in Chronicles of Ahrin comes from a couple different sources. These sources are all manifestations of Wyrd upon Drift. Wyrd shapes drift much like a potter does to clay, creating and molding Drift into a desired effect. This is shown by the caster implimentitng their own will upon the raw energy of Drift, and thereby casting magic. The only difference is how the magics pierce the protective barrier of Leot.

Inherent Magic
Some individuals born into the world of Narru have magical properties merely by existing. Their very essence is that of a magical nature. This raw Drift power is shown through their ability to manipulate the reality around themselves. Such individuals typically come from the gods themselves, though are not large enough entities to pique Leot's interest, or have made a pact with the Sun-God.

Divine Magic
While the gods are not to steep their power into Narru without due cause, they are able to place a certain amount of power into their followers. To do this, there is a definitive contract placed before the Outsider or Deity that states exactly what will happen and how much energy that will entail. This is then reviewed by Leot, and either enacted upon, or will fail to activate due to a veto from the barrier-keeper. Typically the divine spirit would ask for something in return, such as worship or a sacrifice.

Rune Magic
Runes from the outer realms come from the teachings of Krux himself. These magical characters can stabilize and use the magical potential of any object inscribed upon. While the knowledge of which runes perform which effect has been forgotten since the Lost Age, there are still a few artifacts remaining. These artifacts are made from extremely powerful objects cast down from the outer realms that got past Leot's barrier. Things such as the bodies of the divine or blessed materials make wonderful components to channel magic through. The initial Drift-reaction is spurred by the magical potential of the object. From there, the object can channel a certain amount of power from the outer realms. If this potential is exceeded however, the consequences can be disastrous.

Wyrd Magic
The final method of magic comes from the practitioner's own ability to control their Wyrd. This comes from